DAY 1
ICEBREAKER
- Welcome all participants
- Trainer introduction
- Participants introduction and sharing expectations
- Introduce course objectives and content
PART 1: INTERNAL TRAINERS
- Activity: Who am I?
- Roles of a trainer
- Required competencies of a trainer: Mindset – Toolset – Skillset
PART 2: LEARNER-CENTERED PRINCIPLES
- Activity: Learner-centered principles
- Principles of adult learning: RAME 2 FAME
PART 3: DESIGN TRAINING CONTENT
- Determine learning objectives
- Organize/ Structure the content
- Introduce 3C model: Context – Content – Connect
- Use Brainstorming and Mind mapping techniques to design training content
- Exercise: Design materials based on specific subjects
PART 4: DESIGN LEARNING ACTIVITIES
- Activities-Based Training vs Lecturing-Based Training
- Benefits of activities-based training
- Comparing and contrasting with lecturing-based training
- Group discussion: Share experiences with activities-based vs lecturing-based training
- Learning Activities Structure
- Structuring learning activities for maximum engagement
- 4 steps of design a learning activity
- Introduce tool to develop learning activities: Goals – Tasks – KPIs – Tools – Messages
- Demo how to design a learning activity
- Interactive exercise: “Activity Planning Challenge”
- Groups are given a topic and must plan a 15-minute activity-based session.
- Focus on structuring the session with a clear beginning, middle, and end.
DAY 2
PART 4: DESIGN LEARNING ACTIVITIES (Con’t)
- Creativity and Customization in Learning Activities
- Techniques for enhancing creativity in learning activities
- Customizing activities to fit specific learning needs
- Practical acticity: “Creative Customization”
- Participants are given a standard activity.
- They need to enhance creativity to fit different learning contexts
- Present their customized activities and receive feedback.
PART 5: DELIVER TRAINING
- How to perform to attract your learners
- Communicate to attract learners – 3V
- Selecting words – 5C principle
- Using voice – VOICE principle
- Control body language
- Practice
- Using different interactive methods to deliver training
- Storytelling techniques
- Blend different interaction methods to deliver content to maximize engagement
- Debrief after Learning Activities
- Debrief after the activity: What – So What – Now What
- Asking questions to help participant to reflect and understand deeply the concept
- Questioning technique to help participant to focus on the key message
- Summary learning points from participants and connection that makes the learning stick.
- Practice:
- Each group is given a topic, within a time frame need to design a learning activity and demonstrate how to debrief afterward
- Enhances understanding of how to debrief after an activity and to link with the session
- Handling diffcult people & questions during the training
- Activity: Bus Tour – How to encourage participants to join & share
- Handle difficult people/ situations
- Handle participants objections/ questions
- Techniques to control classroom and timeline effectively
DAY 3
PART 6: GROUP PRACTICE
- Each group will have maximum 40 minutes (for 4 groups of 3 participants/ group) or 50 minutes (for 2 groups of 4 participants/ group) for their performance and 15 minutes for the feedbacks/ coaching from the trainer and other participants.
- Maximum 6 groups and 20 participants for a day
- Evaluation forms will be provided to the trainer and all participants to evaluate the performance of each group.
SUMMARY
- Key takeaway
- Q&A
- Assessment & feedback
- Action plan
- Certificates
- Photo taking
Trainer Profile – Pham Vu Xuan Bang